merged all drawing functions into a single shader processing function
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@@ -69,7 +69,7 @@ NodeValueTable PanNode::Value(NodeValueDatabase &value) const
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NodeValueTable table = value.Merge();
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if (job.HasSamples()) {
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float pan_volume = job.GetValue(panning_input_).data().toFloat();
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float pan_volume = job.GetValue(panning_input_).data.toFloat();
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if (panning_input_->is_static()) {
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if (!qIsNull(pan_volume) && job.samples()->audio_params().channel_count() == 2) {
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if (pan_volume > 0) {
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