merged all drawing functions into a single shader processing function

This commit is contained in:
itsmattkc
2020-11-10 15:50:13 +11:00
parent 1d61f89920
commit 0429e70fe0
46 changed files with 570 additions and 398 deletions
+1 -1
View File
@@ -69,7 +69,7 @@ NodeValueTable PanNode::Value(NodeValueDatabase &value) const
NodeValueTable table = value.Merge();
if (job.HasSamples()) {
float pan_volume = job.GetValue(panning_input_).data().toFloat();
float pan_volume = job.GetValue(panning_input_).data.toFloat();
if (panning_input_->is_static()) {
if (!qIsNull(pan_volume) && job.samples()->audio_params().channel_count() == 2) {
if (pan_volume > 0) {