refactor: cut engine-to-UI include violations ahead of the liboakengine split
- slider DisplayType enums sink to node/sliderdisplaytype.h (canonical engine home); FloatSlider/RationalSlider alias them for compatibility - DropWithoutSequenceBehavior enum sinks to common/dropworkflowbehavior.h - Config errors now go through a registered ErrorHandler hook instead of QMessageBox with a MainWindow parent; the style default no longer depends on the UI style manager - MainWindowLayoutInfo moves to node/project/serializer/ and its panel dependency is reduced to a plain std::map alias (PanelLayoutInfo), breaking the engine -> PanelWidget -> KDDockWidgets chain - ProjectImportErrorDialog moves from task/ to dialog/projectimport/ - remove confirmed-redundant UI includes and give project.h/import.h/ project.cpp the direct includes they were borrowing transitively - project.h includes folder/sequence headers directly (it used both types in its own API all along)
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@@ -27,9 +27,10 @@
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#include <QUuid>
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#include "node/output/viewer/viewer.h"
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#include "node/project/folder/folder.h"
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#include "node/project/footage/footage.h"
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#include "node/project/sequence/sequence.h"
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#include "node/color/colormanager/colormanager.h"
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#include "window/mainwindow/mainwindowlayoutinfo.h"
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namespace olive
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{
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