refactor: cut engine-to-UI include violations ahead of the liboakengine split
- slider DisplayType enums sink to node/sliderdisplaytype.h (canonical engine home); FloatSlider/RationalSlider alias them for compatibility - DropWithoutSequenceBehavior enum sinks to common/dropworkflowbehavior.h - Config errors now go through a registered ErrorHandler hook instead of QMessageBox with a MainWindow parent; the style default no longer depends on the UI style manager - MainWindowLayoutInfo moves to node/project/serializer/ and its panel dependency is reduced to a plain std::map alias (PanelLayoutInfo), breaking the engine -> PanelWidget -> KDDockWidgets chain - ProjectImportErrorDialog moves from task/ to dialog/projectimport/ - remove confirmed-redundant UI includes and give project.h/import.h/ project.cpp the direct includes they were borrowing transitively - project.h includes folder/sequence headers directly (it used both types in its own API all along)
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@@ -19,7 +19,7 @@
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#include "opacityeffect.h"
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#include "node/math/math/math.h"
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#include "widget/slider/floatslider.h"
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#include "node/sliderdisplaytype.h"
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namespace olive
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{
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@@ -43,7 +43,7 @@ OpacityEffect::OpacityEffect()
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add_input(k_value_input, NodeValue::k_float, 1.0);
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set_input_property(k_value_input, QStringLiteral("view"),
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FloatSlider::k_percentage);
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slider::k_percentage);
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set_input_property(k_value_input, QStringLiteral("min"), 0.0);
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set_input_property(k_value_input, QStringLiteral("max"), 1.0);
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