refactor: cut engine-to-UI include violations ahead of the liboakengine split

- slider DisplayType enums sink to node/sliderdisplaytype.h (canonical
  engine home); FloatSlider/RationalSlider alias them for compatibility
- DropWithoutSequenceBehavior enum sinks to common/dropworkflowbehavior.h
- Config errors now go through a registered ErrorHandler hook instead of
  QMessageBox with a MainWindow parent; the style default no longer
  depends on the UI style manager
- MainWindowLayoutInfo moves to node/project/serializer/ and its panel
  dependency is reduced to a plain std::map alias (PanelLayoutInfo),
  breaking the engine -> PanelWidget -> KDDockWidgets chain
- ProjectImportErrorDialog moves from task/ to dialog/projectimport/
- remove confirmed-redundant UI includes and give project.h/import.h/
  project.cpp the direct includes they were borrowing transitively
- project.h includes folder/sequence headers directly (it used both
  types in its own API all along)
This commit is contained in:
2026-07-20 00:52:12 +08:00
parent 98f2f3e224
commit 03d4087124
71 changed files with 321 additions and 163 deletions
@@ -26,7 +26,7 @@
#include "common/ocioutils.h"
#include "node/project.h"
#include "render/colorprocessor.h"
#include "widget/slider/floatslider.h"
#include "node/sliderdisplaytype.h"
namespace olive
{
@@ -71,7 +71,7 @@ OCIOGradingTransformLinearNode::OCIOGradingTransformLinearNode()
add_input(k_saturation_input, NodeValue::k_float, 1.0);
set_input_property(k_saturation_input, QStringLiteral("view"),
FloatSlider::k_percentage);
slider::k_percentage);
set_input_property(k_saturation_input, QStringLiteral("min"), 0.0);
add_input(k_pivot_input, NodeValue::k_float,
@@ -26,7 +26,7 @@
#include "common/ocioutils.h"
#include "node/project.h"
#include "render/colorprocessor.h"
#include "widget/slider/floatslider.h"
#include "node/sliderdisplaytype.h"
namespace olive
{
@@ -71,7 +71,7 @@ OCIOGradingTransformLogNode::OCIOGradingTransformLogNode()
add_input(k_saturation_input, NodeValue::k_float, 1.0);
set_input_property(k_saturation_input, QStringLiteral("view"),
FloatSlider::k_percentage);
slider::k_percentage);
set_input_property(k_saturation_input, QStringLiteral("min"), 0.0);
add_input(k_pivot_input, NodeValue::k_float,
+1 -1
View File
@@ -20,10 +20,10 @@
#include "ociolut.h"
#include <QApplication>
#include <QFileInfo>
#include <QMetaObject>
#include <QApplication>
#include "core.h"
#include "node/color/colormanager/colormanager.h"
@@ -24,7 +24,7 @@
#include <QVector3D>
#include "node/project.h"
#include "widget/slider/floatslider.h"
#include "node/sliderdisplaytype.h"
namespace olive
{
@@ -66,9 +66,9 @@ ThreeWayColorNode::ThreeWayColorNode()
set_input_property(k_shadows_amount_input, min, 0.0);
set_input_property(k_midtones_amount_input, min, 0.0);
set_input_property(k_highlights_amount_input, min, 0.0);
set_input_property(k_shadows_amount_input, view, FloatSlider::k_percentage);
set_input_property(k_midtones_amount_input, view, FloatSlider::k_percentage);
set_input_property(k_highlights_amount_input, view, FloatSlider::k_percentage);
set_input_property(k_shadows_amount_input, view, slider::k_percentage);
set_input_property(k_midtones_amount_input, view, slider::k_percentage);
set_input_property(k_highlights_amount_input, view, slider::k_percentage);
set_effect_input(k_texture_input);
set_flag(k_video_effect);
+2 -2
View File
@@ -25,7 +25,7 @@
#include "common/filefunctions.h"
#include "render/job/shaderjob.h"
#include "render/texture.h"
#include "widget/slider/floatslider.h"
#include "node/sliderdisplaytype.h"
namespace olive
{
@@ -47,7 +47,7 @@ WhiteBalanceNode::WhiteBalanceNode()
set_input_property(k_temperature_input, QStringLiteral("min"), 1000.0);
set_input_property(k_temperature_input, QStringLiteral("max"), 40000.0);
set_input_property(k_temperature_input, QStringLiteral("view"),
FloatSlider::k_normal);
slider::k_normal);
add_input(k_tint_input, NodeValue::k_float, 0.0);
set_input_property(k_tint_input, QStringLiteral("min"), -1.0);