refactor: cut engine-to-UI include violations ahead of the liboakengine split

- slider DisplayType enums sink to node/sliderdisplaytype.h (canonical
  engine home); FloatSlider/RationalSlider alias them for compatibility
- DropWithoutSequenceBehavior enum sinks to common/dropworkflowbehavior.h
- Config errors now go through a registered ErrorHandler hook instead of
  QMessageBox with a MainWindow parent; the style default no longer
  depends on the UI style manager
- MainWindowLayoutInfo moves to node/project/serializer/ and its panel
  dependency is reduced to a plain std::map alias (PanelLayoutInfo),
  breaking the engine -> PanelWidget -> KDDockWidgets chain
- ProjectImportErrorDialog moves from task/ to dialog/projectimport/
- remove confirmed-redundant UI includes and give project.h/import.h/
  project.cpp the direct includes they were borrowing transitively
- project.h includes folder/sequence headers directly (it used both
  types in its own API all along)
This commit is contained in:
2026-07-20 00:52:12 +08:00
parent 98f2f3e224
commit 03d4087124
71 changed files with 321 additions and 163 deletions
+2 -2
View File
@@ -21,7 +21,7 @@
#include "pan.h"
#include "widget/slider/floatslider.h"
#include "node/sliderdisplaytype.h"
namespace olive
{
@@ -40,7 +40,7 @@ PanNode::PanNode()
set_input_property(k_panning_input, QStringLiteral("min"), -1.0);
set_input_property(k_panning_input, QStringLiteral("max"), 1.0);
set_input_property(k_panning_input, QStringLiteral("view"),
FloatSlider::k_percentage);
slider::k_percentage);
set_flag(k_audio_effect);
set_effect_input(k_samples_input);