refactor: cut engine-to-UI include violations ahead of the liboakengine split
- slider DisplayType enums sink to node/sliderdisplaytype.h (canonical engine home); FloatSlider/RationalSlider alias them for compatibility - DropWithoutSequenceBehavior enum sinks to common/dropworkflowbehavior.h - Config errors now go through a registered ErrorHandler hook instead of QMessageBox with a MainWindow parent; the style default no longer depends on the UI style manager - MainWindowLayoutInfo moves to node/project/serializer/ and its panel dependency is reduced to a plain std::map alias (PanelLayoutInfo), breaking the engine -> PanelWidget -> KDDockWidgets chain - ProjectImportErrorDialog moves from task/ to dialog/projectimport/ - remove confirmed-redundant UI includes and give project.h/import.h/ project.cpp the direct includes they were borrowing transitively - project.h includes folder/sequence headers directly (it used both types in its own API all along)
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@@ -49,7 +49,7 @@ ImageSection::ImageSection(QWidget *parent)
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frame_slider_ = new RationalSlider();
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frame_slider_->set_minimum(0);
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frame_slider_->set_value(0);
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frame_slider_->set_display_type(RationalSlider::k_time);
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frame_slider_->set_display_type(slider::k_time);
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connect(frame_slider_, &RationalSlider::value_changed, this,
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&ImageSection::time_changed);
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layout->addWidget(frame_slider_, row, 1);
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