gizmos and waveforms restored
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@@ -9,6 +9,7 @@
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#include <QOpenGLFramebufferObject>
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struct Sequence;
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class Effect;
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class RenderThread : public QThread {
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Q_OBJECT
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@@ -19,6 +20,7 @@ public:
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QMutex mutex;
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GLuint frameBuffer;
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GLuint texColorBuffer;
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Effect* gizmos;
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void paint();
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void start_render(QOpenGLContext* share, Sequence* s, const QString &save = nullptr, GLvoid *pixels = nullptr, int idivider = 0);
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bool did_texture_fail();
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