nodes: optimize job infrastructure
Rework traversing so that jobs are only resolved when they are used. This should provide moderate optimize to the traversing process.
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@@ -139,10 +139,6 @@ void NodeTableView::SetTime(const rational &time)
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switch (value.type()) {
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case NodeValue::kVideoParams:
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case NodeValue::kAudioParams:
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case NodeValue::kFootageJob:
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case NodeValue::kShaderJob:
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case NodeValue::kSampleJob:
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case NodeValue::kGenerateJob:
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// These types have no string representation
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break;
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case NodeValue::kTexture:
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