nodes: optimize job infrastructure
Rework traversing so that jobs are only resolved when they are used. This should provide moderate optimize to the traversing process.
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@@ -518,10 +518,6 @@ void OpenGLRenderer::Blit(QVariant s, ShaderJob job, Texture *destination, Video
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case NodeValue::kFile:
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case NodeValue::kVideoParams:
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case NodeValue::kAudioParams:
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case NodeValue::kShaderJob:
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case NodeValue::kSampleJob:
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case NodeValue::kGenerateJob:
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case NodeValue::kFootageJob:
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case NodeValue::kBezier:
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case NodeValue::kNone:
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case NodeValue::kDataTypeCount:
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