nodes: optimize job infrastructure

Rework traversing so that jobs are only resolved when they are used. This should provide moderate optimize to the traversing process.
This commit is contained in:
itsmattkc
2022-05-03 11:19:21 -07:00
parent 5351e634b0
commit 028d2fd60c
31 changed files with 78 additions and 166 deletions
-4
View File
@@ -518,10 +518,6 @@ void OpenGLRenderer::Blit(QVariant s, ShaderJob job, Texture *destination, Video
case NodeValue::kFile:
case NodeValue::kVideoParams:
case NodeValue::kAudioParams:
case NodeValue::kShaderJob:
case NodeValue::kSampleJob:
case NodeValue::kGenerateJob:
case NodeValue::kFootageJob:
case NodeValue::kBezier:
case NodeValue::kNone:
case NodeValue::kDataTypeCount: