nodes: optimize job infrastructure
Rework traversing so that jobs are only resolved when they are used. This should provide moderate optimize to the traversing process.
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@@ -109,7 +109,7 @@ protected:
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}
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private:
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void PostProcessTable(const Node *node, const Node::ValueHint &hint, const TimeRange &range, NodeValueTable &output_params);
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void PreProcessRow(const Node *node, const TimeRange &range, NodeValueRow &row);
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TexturePtr CreateDummyTexture(const VideoParams &p);
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