nodes: optimize job infrastructure

Rework traversing so that jobs are only resolved when they are used. This should provide moderate optimize to the traversing process.
This commit is contained in:
itsmattkc
2022-05-03 11:19:21 -07:00
parent 5351e634b0
commit 028d2fd60c
31 changed files with 78 additions and 166 deletions
+1 -1
View File
@@ -70,7 +70,7 @@ void SolidGenerator::Value(const NodeValueRow &value, const NodeGlobals &globals
{
ShaderJob job;
job.InsertValue(value);
table->Push(NodeValue::kShaderJob, QVariant::fromValue(job), this);
table->Push(NodeValue::kTexture, QVariant::fromValue(job), this);
}
ShaderCode SolidGenerator::GetShaderCode(const QString &shader_id) const