nodes: optimize job infrastructure

Rework traversing so that jobs are only resolved when they are used. This should provide moderate optimize to the traversing process.
This commit is contained in:
itsmattkc
2022-05-03 11:19:21 -07:00
parent 5351e634b0
commit 028d2fd60c
31 changed files with 78 additions and 166 deletions
+1 -1
View File
@@ -102,7 +102,7 @@ void PolygonGenerator::Value(const NodeValueRow &value, const NodeGlobals &globa
job.SetRequestedFormat(VideoParams::kFormatFloat32);
job.SetAlphaChannelRequired(GenerateJob::kAlphaForceOn);
table->Push(NodeValue::kGenerateJob, QVariant::fromValue(job), this);
table->Push(NodeValue::kTexture, QVariant::fromValue(job), this);
}
void PolygonGenerator::GenerateFrame(FramePtr frame, const GenerateJob &job) const