nodes: optimize job infrastructure

Rework traversing so that jobs are only resolved when they are used. This should provide moderate optimize to the traversing process.
This commit is contained in:
itsmattkc
2022-05-03 11:19:21 -07:00
parent 5351e634b0
commit 028d2fd60c
31 changed files with 78 additions and 166 deletions
+1 -1
View File
@@ -53,7 +53,7 @@ void OpacityEffect::Value(const NodeValueRow &value, const NodeGlobals &globals,
if (!job.GetValue(kTextureInput).data().isNull()) {
if (!qFuzzyCompare(job.GetValue(kValueInput).data().toDouble(), 1.0)) {
job.SetAlphaChannelRequired(GenerateJob::kAlphaForceOn);
table->Push(NodeValue::kShaderJob, QVariant::fromValue(job), this);
table->Push(NodeValue::kTexture, QVariant::fromValue(job), this);
} else {
// 1.0 float is a no-op, so just push the texture
table->Push(job.GetValue(kTextureInput));