nodes: optimize job infrastructure

Rework traversing so that jobs are only resolved when they are used. This should provide moderate optimize to the traversing process.
This commit is contained in:
itsmattkc
2022-05-03 11:19:21 -07:00
parent 5351e634b0
commit 028d2fd60c
31 changed files with 78 additions and 166 deletions
+1 -1
View File
@@ -202,7 +202,7 @@ void TransitionBlock::Value(const NodeValueRow &value, const NodeGlobals &global
ShaderJobEvent(value, job);
job_type = NodeValue::kShaderJob;
job_type = NodeValue::kTexture;
push_job = QVariant::fromValue(job);
} else if (data_type == NodeValue::kSamples) {
// This must be an audio transition