nodes: optimize job infrastructure
Rework traversing so that jobs are only resolved when they are used. This should provide moderate optimize to the traversing process.
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@@ -202,7 +202,7 @@ void TransitionBlock::Value(const NodeValueRow &value, const NodeGlobals &global
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ShaderJobEvent(value, job);
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job_type = NodeValue::kShaderJob;
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job_type = NodeValue::kTexture;
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push_job = QVariant::fromValue(job);
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} else if (data_type == NodeValue::kSamples) {
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// This must be an audio transition
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