project: improved main window layout loading

There were a lot of issues that arose from trying to make GUI changes
from another thread (even though we ran those functions in the right
thread). Now we store layout information until the end of the load and
make the changes then. This works much better from both a business logic
and user experience perspective.

Also prevents multiple sequences from taking focus during load and
starting a render job.
This commit is contained in:
itsmattkc
2020-06-19 02:23:06 +10:00
parent 115e62f140
commit 0280ade20d
11 changed files with 231 additions and 121 deletions
+21 -71
View File
@@ -111,43 +111,37 @@ MainWindow::~MainWindow()
#endif
}
void MainWindow::LoadLayout(QXmlStreamReader *reader, XMLNodeData &xml_data)
void MainWindow::LoadLayout(const MainWindowLayoutInfo &info)
{
QMetaObject::invokeMethod(this,
"LoadLayoutInternal",
Qt::BlockingQueuedConnection,
Q_ARG(QXmlStreamReader*, reader),
Q_ARG(XMLNodeData*, &xml_data));
foreach (Folder* folder, info.open_folders()) {
FolderOpen(folder->project(), folder, true);
}
foreach (Sequence* sequence, info.open_sequences()) {
OpenSequence(sequence, false);
}
restoreState(info.state());
}
void MainWindow::SaveLayout(QXmlStreamWriter *writer) const
MainWindowLayoutInfo MainWindow::SaveLayout() const
{
writer->writeStartElement(QStringLiteral("layout"));
writer->writeStartElement(QStringLiteral("folders"));
MainWindowLayoutInfo info;
foreach (ProjectPanel* panel, folder_panels_) {
writer->writeTextElement(QStringLiteral("folder"),
QString::number(reinterpret_cast<quintptr>(panel->get_root_index().internalPointer())));
info.add_folder(static_cast<Folder*>(panel->get_root_index().internalPointer()));
}
writer->writeEndElement(); // folders
writer->writeStartElement(QStringLiteral("timeline"));
foreach (TimelinePanel* panel, timeline_panels_) {
writer->writeTextElement(QStringLiteral("sequence"),
QString::number(reinterpret_cast<quintptr>(panel->GetConnectedViewer())));
info.add_sequence(static_cast<Sequence*>(panel->GetConnectedViewer()->parent()));
}
writer->writeEndElement(); // timeline
info.set_state(saveState());
writer->writeTextElement(QStringLiteral("state"), QString(saveState().toBase64()));
writer->writeEndElement(); // layout
return info;
}
void MainWindow::OpenSequence(Sequence *sequence)
void MainWindow::OpenSequence(Sequence *sequence, bool enable_focus)
{
// See if this sequence is already open, and switch to it if so
foreach (TimelinePanel* tl, timeline_panels_) {
@@ -164,11 +158,14 @@ void MainWindow::OpenSequence(Sequence *sequence)
panel = timeline_panels_.first();
} else {
panel = AppendTimelinePanel();
enable_focus = false;
}
panel->ConnectViewerNode(sequence->viewer_output());
TimelineFocused(sequence->viewer_output());
if (enable_focus) {
TimelineFocused(sequence->viewer_output());
}
}
void MainWindow::CloseSequence(Sequence *sequence)
@@ -467,53 +464,6 @@ void MainWindow::FloatingPanelCloseRequested()
panel->deleteLater();
}
void MainWindow::LoadLayoutInternal(QXmlStreamReader *reader, XMLNodeData *xml_data)
{
while (XMLReadNextStartElement(reader)) {
if (reader->name() == QStringLiteral("folders")) {
while (XMLReadNextStartElement(reader)) {
if (reader->name() == QStringLiteral("folder")) {
quintptr item_id = reader->readElementText().toULongLong();
Item* open_item = xml_data->item_ptrs.value(item_id);
if (open_item) {
FolderOpen(open_item->project(), open_item, true);
}
} else {
reader->skipCurrentElement();
}
}
} else if (reader->name() == QStringLiteral("timeline")) {
while (XMLReadNextStartElement(reader)) {
if (reader->name() == QStringLiteral("sequence")) {
quintptr item_id = reader->readElementText().toULongLong();
Sequence* open_seq = dynamic_cast<Sequence*>(xml_data->item_ptrs.value(item_id));
if (open_seq) {
OpenSequence(open_seq);
}
} else {
reader->skipCurrentElement();
}
}
} else if (reader->name() == QStringLiteral("state")) {
QByteArray state = QByteArray::fromBase64(reader->readElementText().toLatin1());
restoreState(state);
} else {
reader->skipCurrentElement();
}
}
}
TimelinePanel* MainWindow::AppendTimelinePanel()
{
TimelinePanel* panel = AppendPanelInternal<TimelinePanel>(timeline_panels_);