bezier: rework quadratic algorithm

Fixes #1695
This commit is contained in:
itsmattkc
2021-08-01 02:28:37 -07:00
parent f13962da5d
commit 023f3eca70
3 changed files with 61 additions and 52 deletions
+15 -27
View File
@@ -607,46 +607,34 @@ QVariant Node::GetSplitValueAtTimeOnTrack(const QString &input, const rational &
}
if (before->type() == NodeKeyframe::kBezier && after->type() == NodeKeyframe::kBezier) {
// Perform a cubic bezier with two control points
double t = Bezier::CubicXtoT(time.toDouble(),
before->time().toDouble(),
before->time().toDouble() + before->valid_bezier_control_out().x(),
after->time().toDouble() + after->valid_bezier_control_in().x(),
after->time().toDouble());
double y = Bezier::CubicTtoY(before_val,
before_val + before->valid_bezier_control_out().y(),
after_val + after->valid_bezier_control_in().y(),
after_val,
t);
interpolated = y;
interpolated = Bezier::CubicXtoY(time.toDouble(),
QPointF(before->time().toDouble(), before_val),
QPointF(before->time().toDouble() + before->valid_bezier_control_out().x(), before_val + before->valid_bezier_control_out().y()),
QPointF(after->time().toDouble() + after->valid_bezier_control_in().x(), after_val + after->valid_bezier_control_in().y()),
QPointF(after->time().toDouble(), after_val));
} else if (before->type() == NodeKeyframe::kBezier || after->type() == NodeKeyframe::kBezier) {
// Perform a quadratic bezier with only one control point
QPointF control_point;
double control_point_time;
double control_point_value;
if (before->type() == NodeKeyframe::kBezier) {
control_point = before->valid_bezier_control_out();
control_point_time = before->time().toDouble() + control_point.x();
control_point_value = before_val + control_point.y();
control_point.setX(control_point.x() + before->time().toDouble());
control_point.setY(control_point.y() + before_val);
} else {
control_point = after->valid_bezier_control_in();
control_point_time = after->time().toDouble() + control_point.x();
control_point_value = after_val + control_point.y();
control_point.setX(control_point.x() + after->time().toDouble());
control_point.setY(control_point.y() + after_val);
}
// Generate T from time values - used to determine bezier progress
double t = Bezier::QuadraticXtoT(time.toDouble(), before->time().toDouble(), control_point_time, after->time().toDouble());
// Generate value using T
double y = Bezier::QuadraticTtoY(before_val, control_point_value, after_val, t);
interpolated = y;
// Interpolate value using quadratic beziers
interpolated = Bezier::QuadraticXtoY(time.toDouble(),
QPointF(before->time().toDouble(), before_val),
control_point,
QPointF(after->time().toDouble(), after_val));
} else {
// To have arrived here, the keyframes must both be linear