standardized gizmos and made them keyframable
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@@ -159,7 +159,7 @@ public:
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virtual void process_audio(double timecode_start, double timecode_end, quint8* samples, int nb_bytes, int channel_count);
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virtual void gizmo_draw(double timecode, GLTextureCoords& coords);
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virtual void gizmo_move(EffectGizmo* sender, int x_movement, int y_movement, double timecode);
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void gizmo_move(EffectGizmo* sender, int x_movement, int y_movement, double timecode, bool done);
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void gizmo_world_to_screen();
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bool are_gizmos_enabled();
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public slots:
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