standardized gizmos and made them keyframable
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@@ -10,7 +10,6 @@ public:
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void process_coords(double timecode, GLTextureCoords& coords, int data);
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void process_shader(double timecode, GLTextureCoords& coords);
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void gizmo_draw(double timecode, GLTextureCoords& coords);
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void gizmo_move(EffectGizmo* sender, int x_movement, int y_movement, double timecode);
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private:
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EffectField* top_left_x;
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EffectField* top_left_y;
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