restored audio functionality
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@@ -179,9 +179,9 @@ void NodeTraverser::Transform(QTransform *transform, const Node *start, const No
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transform_ = nullptr;
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}
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NodeGlobals NodeTraverser::GenerateGlobals(const VideoParams ¶ms, const TimeRange &time)
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NodeGlobals NodeTraverser::GenerateGlobals(const VideoParams &vparams, const AudioParams &aparams, const TimeRange &time)
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{
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return NodeGlobals(params, time);
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return NodeGlobals(vparams, aparams, time);
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}
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NodeValueTable NodeTraverser::ProcessInput(const Node* node, const QString& input, const TimeRange& range)
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@@ -304,7 +304,7 @@ NodeValueTable NodeTraverser::GenerateTable(const Node *n, const TimeRange& rang
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table = database.Merge();
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// By this point, the node should have all the inputs it needs to render correctly
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NodeGlobals globals = GenerateGlobals(video_params_, range);
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NodeGlobals globals = GenerateGlobals(video_params_, audio_params_, range);
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n->Value(row, globals, &table);
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// `transform_now_` is the next node in the path that needs to be traversed. It only ever goes
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