fixed alpha blending in some situations
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@@ -50,7 +50,7 @@ SolidEffect::SolidEffect(Clip* c, const EffectMeta* em) : Effect(c, em) {
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void SolidEffect::redraw(double timecode) {
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int w = img.width();
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int h = img.height();
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int alpha = (opacity_field->get_double_value(timecode)*2.55);
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int alpha = qRound(opacity_field->get_double_value(timecode)*2.55);
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switch (solid_type->get_combo_data(timecode).toInt()) {
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case SOLID_TYPE_COLOR:
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{
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