enforced field semantics and completed shared transitions
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@@ -26,44 +26,34 @@ TransformEffect::TransformEffect(Clip* c, const EffectMeta* em) : Effect(c, em)
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enable_coords = true;
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EffectRow* position_row = add_row("Position:");
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position_x = position_row->add_field(EFFECT_FIELD_DOUBLE); // position X
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position_x->id = "posx";
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position_y = position_row->add_field(EFFECT_FIELD_DOUBLE); // position Y
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position_y->id = "posy";
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position_x = position_row->add_field(EFFECT_FIELD_DOUBLE, "posx"); // position X
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position_y = position_row->add_field(EFFECT_FIELD_DOUBLE, "posy"); // position Y
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EffectRow* scale_row = add_row("Scale:");
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scale_x = scale_row->add_field(EFFECT_FIELD_DOUBLE); // scale X (and Y is uniform scale is selected)
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scale_x->id = "scalex";
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scale_x = scale_row->add_field(EFFECT_FIELD_DOUBLE, "scalex"); // scale X (and Y is uniform scale is selected)
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scale_x->set_double_minimum_value(0);
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scale_x->set_double_maximum_value(3000);
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scale_y = scale_row->add_field(EFFECT_FIELD_DOUBLE); // scale Y (disabled if uniform scale is selected)
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scale_y->id = "scaley";
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scale_y = scale_row->add_field(EFFECT_FIELD_DOUBLE, "scaley"); // scale Y (disabled if uniform scale is selected)
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scale_y->set_double_minimum_value(0);
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scale_y->set_double_maximum_value(3000);
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EffectRow* uniform_scale_row = add_row("Uniform Scale:");
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uniform_scale_field = uniform_scale_row->add_field(EFFECT_FIELD_BOOL); // uniform scale option
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uniform_scale_field->id = "uniformscale";
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uniform_scale_field = uniform_scale_row->add_field(EFFECT_FIELD_BOOL, "uniformscale"); // uniform scale option
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EffectRow* rotation_row = add_row("Rotation:");
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rotation = rotation_row->add_field(EFFECT_FIELD_DOUBLE);
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rotation->id = "rotation";
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rotation = rotation_row->add_field(EFFECT_FIELD_DOUBLE, "rotation");
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EffectRow* anchor_point_row = add_row("Anchor Point:");
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anchor_x_box = anchor_point_row->add_field(EFFECT_FIELD_DOUBLE); // anchor point X
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anchor_x_box->id = "anchorx";
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anchor_y_box = anchor_point_row->add_field(EFFECT_FIELD_DOUBLE); // anchor point Y
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anchor_y_box->id = "anchory";
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anchor_x_box = anchor_point_row->add_field(EFFECT_FIELD_DOUBLE, "anchorx"); // anchor point X
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anchor_y_box = anchor_point_row->add_field(EFFECT_FIELD_DOUBLE, "anchory"); // anchor point Y
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EffectRow* opacity_row = add_row("Opacity:");
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opacity = opacity_row->add_field(EFFECT_FIELD_DOUBLE); // opacity
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opacity->id = "opacity";
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opacity = opacity_row->add_field(EFFECT_FIELD_DOUBLE, "opacity"); // opacity
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opacity->set_double_minimum_value(0);
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opacity->set_double_maximum_value(100);
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EffectRow* blend_mode_row = add_row("Blend Mode:");
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blend_mode_box = blend_mode_row->add_field(EFFECT_FIELD_COMBO); // blend mode
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blend_mode_box->id = "blendmode";
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blend_mode_box = blend_mode_row->add_field(EFFECT_FIELD_COMBO, "blendmode"); // blend mode
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blend_mode_box->add_combo_item("Normal", BLEND_MODE_NORMAL);
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blend_mode_box->add_combo_item("Overlay", BLEND_MODE_OVERLAY);
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blend_mode_box->add_combo_item("Screen", BLEND_MODE_SCREEN);
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@@ -131,7 +121,7 @@ void TransformEffect::process_coords(double timecode, GLTextureCoords& coords, i
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coords.vertexBottomRightY -= anchor_y_offset;
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// rotation
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glRotatef(rotation->get_double_value(timecode), 0, 0, 1);
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glRotatef(rotation->get_double_value(timecode), 0, 0, 1);
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// scale
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float sx = scale_x->get_double_value(timecode)*0.01;
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