/*
 * Oak Video Editor - Non-Linear Video Editor
 * Copyright (C) 2025 Olive CE Team
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "shapenode.h"

namespace olive
{

#define super ShapeNodeBase

QString ShapeNode::kTypeInput = QStringLiteral("type_in");
QString ShapeNode::kRadiusInput = QStringLiteral("radius_in");

ShapeNode::ShapeNode()
{
	PrependInput(kTypeInput, NodeValue::kCombo);

	AddInput(kRadiusInput, NodeValue::kFloat, 20.0);
	SetInputProperty(kRadiusInput, QStringLiteral("min"), 0.0);
}

QString ShapeNode::Name() const
{
	return tr("Shape");
}

QString ShapeNode::id() const
{
	return QStringLiteral("org.olivevideoeditor.Olive.shape");
}

QVector<Node::CategoryID> ShapeNode::Category() const
{
	return { kCategoryGenerator };
}

QString ShapeNode::Description() const
{
	return tr("Generate a 2D primitive shape.");
}

void ShapeNode::Retranslate()
{
	super::Retranslate();

	SetInputName(kTypeInput, tr("Type"));
	SetInputName(kRadiusInput, tr("Radius"));

	// Coordinate with Type enum
	SetComboBoxStrings(kTypeInput, { tr("Rectangle"), tr("Ellipse"),
									 tr("Rounded Rectangle") });
}

ShaderCode ShapeNode::GetShaderCode(const ShaderRequest &request) const
{
	if (request.id == QStringLiteral("shape")) {
		return ShaderCode(FileFunctions::ReadFileAsString(
			QStringLiteral(":/shaders/shape.frag")));
	} else {
		return super::GetShaderCode(request);
	}
}

void ShapeNode::Value(const NodeValueRow &value, const NodeGlobals &globals,
					  NodeValueTable *table) const
{
	TexturePtr base = value[kBaseInput].toTexture();

	ShaderJob job(value);

	job.Insert(QStringLiteral("resolution_in"),
			   NodeValue(NodeValue::kVec2,
						 base ? base->virtual_resolution() :
								globals.square_resolution(),
						 this));
	job.SetShaderID(QStringLiteral("shape"));

	PushMergableJob(
		value, Texture::Job(base ? base->params() : globals.vparams(), job),
		table);
}

void ShapeNode::InputValueChangedEvent(const QString &input, int element)
{
	if (input == kTypeInput) {
		SetInputFlag(kRadiusInput, kInputFlagHidden,
					 (GetStandardValue(kTypeInput).toInt() !=
					  kRoundedRectangle));
	}
	super::InputValueChangedEvent(input, element);
}

}
